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Astro empires fighters
Astro empires fighters





It still allows the "scorched earth" tactic but limits it to the time left. This is to limit the number of economic structures players can downgrade at the last moment to avoid the attack. In all servers, whenever a UC base disbands (reaches 0 stability) if the total number of UC bases is less than 2 per galaxy, a new one will randomly appear on the server (any galaxy), always keeping some UC bases in the server.

astro empires fighters

After downgrading it is needed to wait 1 minute per economy point it gives to be able to downgrade again other economic structure (e.g.: Economic Center, it will be 4 minutes). In new servers, United Colonies (NPC) bases will be present from the very start, with two bases randomly placed in each galaxy. Feedback and suggestions are appreciated.īuilding a Planetary Shield and Planetary Ring will cost 60% on Moons, and 50% on Asteroids.Įconomic structures will have a cool-down on downgrading. This is to make XP points more useful and add more action to the game. Probably adding some new strategies and more action to the game.Ĭommands after level 8 can only be trained with XP. Making them able to just jump the 200 distance make them a bit more maneuverable but still easy to recall trap them.

astro empires fighters

There was always the suggestion to make Recyclers with Warp Drive. Recyclers being able to jump one galaxy (distance 200) without Jump Gate. To prevent players stay under level 30 to provide invulnerable JG to the guild.

astro empires fighters

Suggested several times, mainly to nerf Asteroids as this is one of the main complains in v3.0īases with Jump Gates will not be protected by newbies rules. It is planned for the next game server (that should be released in September) some adjustments:īuilding a Planetary Shield and Planetary Ring will cost 75% on Moons, and 50% on Asteroids.







Astro empires fighters